Dreams versus reality
I woke up today with a great idea for a game. It just popped into my head fully formed. I know what the main characters look like, how the control scheme will work, how the levels will progress as you get further into it, what the sounds will sound like, even some of the music. This game, I thought, is going be brilliant.
Thus inspired, and this being a weekend, I promptly sat down in front of my laptop, loaded up Codeblocks and got cracking apace with the C++ tutorial I downloaded earlier in the week.
This brought me back down to earth with a thud.
It’s a bit like dreaming you’re winning the Monaco Grand Prix, then waking up and having to take your first driving lesson.
Don’t get me wrong, I’m gradually getting to grips with it. But my great game idea is going to have to stay on the back burner for a while. After a full day of following the tutorial and bashing out code, I’m still wrestling with the basic nuts and bolts of C++. The most interactive program I’ve written so far asks you to type in a series of numbers, then parrots them back on the screen.
It’s going to be a long slog before my game idea sees the light of day. But at least I now have something to aim towards.