Brickbat hits Alpha!
Nice relaxed evening of coding last night - got Brickbat up to a fully playable state with 6 working levels, score tracking and a Game Over screen when lives hit zero.
Still extremely rough around the edges, but all the basics are now in place so I’m calling this the start of alpha. Alpha will be mainly about adding features, then in beta I’ll concentrate on polishing it up and balancing.
Lots still to do but hoping to make good progress this weekend.